Make a ranged spell attack. On a successful save, a creature is ejected. The light spreads around corners, and it lasts until the spell ends. Sphere. Any creatures within the splash radius must save vs. Spell Description. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. On a successful check, the spell ends. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. Casting Time: 1 action. Target: A touched point. -radius burst Duration: Instantaneous; see text Saving Throw: Reflex partial; see text Spell Resistance: No See full list on dnd-5e. The artificer alchemist class in Dungeons and Dragons 5e is a potion-making tinkerer. Each target must make an Intelligence saving throw. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. A sphere is a group of abilities based on a theme. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. 170 Tags: sorcerer wizard level4 action evocation. A str saving throw is needed to free oneself. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. Air Bubble. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. The watery sphere spell description says: You conjure up a sphere of water with a 5-foot radius at a point you can see within range. Edit: failed my grammar save. Cantrip. On a successful save, a creature is ejected. On a successful save, a creature is ejected from that space to the nearest. - In terms of spell economy vitriolic sphere is 4th level and fireball is 3rd, that means you can get fireball at 5th and get 2 casts where as vitriolic sphere can be taken at 7th and has 1 cast. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. In an enclosed space, this makes you the center of an extremely dangerous sphere. ). Zephyr Strike. Mountain. Control Water. Many classes benefit more from multiclassing than from investing twenty levels in a single class. Max’s Earthen grasp, scorching ray, suggestion. You conjure up a sphere of water with a 5-foot radius at a point you can see within range. The Sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the Sphere damage anything outside it. After a character hits level 20 in the Adventurer's Guild, they can keep growing in power through Epic Boons and Ability Score Improvements. Any creature in the sphere’s space must make a Strength saving. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. The affected target then makes a Reflex save. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. 3 rd-level conjuration. The sphere immediately shatters, drenching all in the area with a potent acid. 浓酸球 - 龙与地下城TRPG - 灰机wiki. On a failed save, the creature is enclosed for the duration. The sphere can hover in the air, but no more than 10 feet off the ground. On a failed save, the target becomes frightened for the duration. Wizard. When the tattoo is on your skin, you. . 10. Forum list *Dungeons & Dragons One D&D (5. This concentration spell creates a circular storm of raging air 20 feet in radius. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and. Each creature in. Wizard Handbook: DnD 5e Class Guide – RPGBOT. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. Each spell can be cast once per day, requiring no material Components, and the spell’s level can be no higher than one-third the dragon’s Challenge rating (rounded down). Rules-as-written: It would only impact the range for casting the sphere. uppsättning András 24. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. Creatures that fail their Reflex saves. On successful save, it takes half as much damage. Range: 150 feet. If the point you choose is on an object you are holding or one that isn. Vitriolic Sphere, spell level four, "Acidball", acid damage over two turns. com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. A frigid beam of blue-white light streaks toward a creature within range. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. This spell creates a sphere centered on a point you choose within range. Range: 150 feet. Casting Time: 1 bonus action. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. Acid Splash Blade Ward Booming Blade Control Flames Chill Touch Create Bonfire Dancing Lights Fire Bolt Friends Green-flame Blade Gust Light Lightning Lure Mage Hand Mending Message Mind Sliver Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost Shape Water Shocking Grasp Sword. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. Meanwhile, crystal spheres were the explanation for planet orbits, before Newton realized it was gravity. 1 meters) in. There are many kingdoms,. If the creature wins, the spell succeeds. Sortable Table. This spell may save your life at lower levels. Those affected by this spell can see each other and themselves as if unaffected by the spell. Pyrex said: This has to be the most badly worded spell I've seen in a long time. Blight. Immolation. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Imagine a 20' square on a grid with 5' spacing. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. Sorcerer Wizard. On a successful save, a creature takes half the initial damage and no damage. Sphère de vitriol. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. 1st level damage spells never keep up all that great past level 4. 5 and 15. The center of the effect is mobile with the recipient. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. you know, for fun. Describe or name a creature that is familiar to you. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. The target of a spell must be within the spell's range. The following is a list of Dungeons & Dragons 5th edition monsters. 231) Conjuration ( Creation ) [ Acid ] Level: Sorcerer 5 , Wizard 5 , Components: V , S , M , Casting Time: 1 standard action Range:. Any creature restrained by the sphere is knocked prone in the space where it falls. As a Wizard subclass it sits next to bladesinger but gets to be different. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. V, S, M. The wizard has pretty bad saves. Any creatures within the splash radius must save vs. For the complete sorcerer list, see Sorcerer Spell List. 4環 塑能系. On a failed save, the creature is enclosed for the duration. 4th-Level Evocation. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. It deals great damage and has a huge area of effect. It presents many spells and divine domains. Spells. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd. Vitriolic Sphere : Fireball, but a higher level and a different damage type. For more. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Make a ranged spell attack. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Vitriolic Sphere. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. . For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Vitriolic Sphere (Spell Compendium, p. I've always. VS does between 37. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. additional 20 feet. Spell Level: 4. Mage Armor v Shield is probably a long-running debate, but I think I prefer shield. The area is difficult terrain for creatures. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. homebrew pages!A creature’s size dictates how much space a creature can control in combat. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. Aside from optimization, multiclassing allows you to bring unique characters. Affected creatures take 6d6 points of acid damage. On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature’s choice outside the. Creatures that succeed on their Reflex saving throws take half of this damage. 5th – Major Image, Fear. Vitriolic Sphere. Neutral Good. Aarakocra Spelljammer Spelljammer: Adventures in Space. Wall of Fire: One of the best control spells. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. Duration: Instantaneous. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. Range: 150 feet. Target: A creature or object of Large size or smaller within range. Any creatures within the splash radius must save vs. 2nd. Vitriolic Sphere D&D 5th Edition. Choose one creature, object, or magical effect within range. Vitriolic Sphere is dealing 10d4 damage on a failed save or half on success (25 or 12. Each creature in that area must make a Constitution saving throw. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. Forum list *Dungeons & Dragons One D&D (5. (like fireball or vitriolic sphere) as long as they don’t have a range of self. Components: V, S, M (a drop of giant slug bile). Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. ”. The sphere originates from one of the intersections around the square(s) your character occupies; you select which intersection the effect originates from. • Storm Sphere • Vitriolic Sphere • Wall of Fire • Watery Sphere. If the target is a creature, it is grappled (escape DC 16). DM 幫助板(譯者:鹽田海獺). On a failure, the Sphere moves 10 feet toward you. Watery Sphere: "On a failed save, a creature is restrained by the sphere and is engulfed by the water. See the stat block for its statistics. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Charm monster (enchantment) Sickening radiance (evocation) Storm sphere (evocation) Vitriolic sphere (evocation) Watery sphere (conjuration) 5th Level Control winds (transmutation. 5th Level. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Bludgeoning. That's fine if there isn't. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. It's much less inexplicable to imagine someone miraculously avoiding all injury from that than from being submerged in a giant ball of acid. 距離: 150英尺. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Affected creatures take 6d6 points of acid damage. . This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Sphere of Annihilation. An unwilling creature must make a Dexterity saving throw. DnD Spells List enables your to create your own spellbook for your character! Click on the "Create your Spellbook" red button in the top of the table to enter in spellbook selection mode. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). Range: Touch. Vitriolic Sphere – 3. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. Portée : 45 mètres. Each creature in that area must make a Dexterity saving throw. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. Hi everyone! As the subject states, I have questions about Mislead: ---. EFFECT. The target explodes with a dazzling display of colors. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. . Casting Time: 1 action. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. Main Page; Recent Changes; Help PortalLevel. This only works if you are absolutely strict to RAW, anything less and it falls apart. 5 (average on a failed save) acid damage, level 4 fireball does between 31. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). The most recent source is from 2002, so safe to say there is nothing concrete for 5e. The target must make a Wisdom saving throw. Duration: 8 hours. Although another answer has discussed its combat inefficacy there are a great deal of obstacles that a sphere of annihilation will trivialize if you can reliably control it. Flaming Shpere: A 5-foot-diameter sphere of fire appears in an unoccupied space of. You can use your action to move your illusory double up to twice your speed. That means that even if 3/4 of enemies make their save, Fireball would barely get even. 1/8. World: Forgotten Realms setting takes place on a continent called Faerûn on the planet Toril. Vitriolic Sphere 5e | D&D Spell Guide. This spell prevents any spell or natural hindrance from slowing your natural movement. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Spell Compendium is an accessory for the 3. If you're making a spell caster that can cast spells on a particular theme, you can use the lists below to quickly see what might be appropriate spells. I’ve compiled all of 5e’s AoE spells in the table below. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. " So the Watery Sphere picks up the target and engulfs them in Water. Purify Food and Drink (Ritual) 5e Resistance 5e Heroes’ Feast 5eProtection from Evil and Good 5e Etherealness 5e Blindness/Deafness 5ePosts: 1,532. Casting Time: 1 action. Hello, I want to play a Dragonborn Sorcerer with two different dragon ancestors, one for being a Dragonborn and the other for being a sorcerer. magic-items. In 5e there are specifically defined container capacities (phb 153), so when a barrel/pouch/bottle is mentioned it follows the size. Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. You create a sword-shaped plane of force that hovers within range. Range: 60 ft. You conjure a bright green sphere full of corrosive acid. There are 22 martial spheres: Alchemy, Athletics, Barrage, Barroom, Beastmastery, Berserker, Brute, Counter. Each creature in that area must make a Dexterity saving throw. Artifacts are the exception. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. 持續時間: 立即. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. Vitriolic Sphere: Death by Slug Puke. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. The element of fire was phlogiston, which would be better connected to fire elementals, perhaps a space fire elemental variant. 玩家戰鬥幫助卡. Casting Time: 1 Action. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. On a failed save, a target takes 14d6 psychic damage and is stunned. Overall slightly higher damage than fireball, too, but waiting for half of it for a turn has the downside of the monsters possibly surviving the first turn and getting one more round of attacks and actions in. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. Earth Tremor. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. | +1d8 per slot level above 1st. Watery Sphere on the other hand is only a restraint (in water). The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. School: Evocation. Definitely fishing with the title, but here's what happened: as a diversion my party made characters to do Tomb of Horrors. Vitriolic Sphere. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. Planetar. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. Each creature in that. Image for keyword:. Scroll of Vitriolic Sphere Rarity Rare Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 640 gp. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. Each creature in the cylinder must make a Dexterity saving throw. 你指定距離之內的一點,一顆發光的1英尺直徑的強酸球飛向那裏爆炸,酸液飛濺到20英尺半徑內的球形區域. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. Wall of fire and storm sphere do offer some decent utility though if that is what you are thinking. On a failed save, the target also burns for the spell’s duration. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. 4th Level. 3rd – Darkness, Phantasmal Force. This explodes in a 20-foot sphere. Hello, So last night our resident sorcerer dropped this spell on some bad guys. The description of the spell says it does xd4 damage in a 10' radius. 1 Action. My spell list: Disguise self, shield. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. If you want a big old blast spell that just does damage, pick vitriolic sphere, unless you already have fireball because it does basically the same job. Finally, Dungeons & Dragons Legendary Magic Tattoos can cover an entire half of a character's body, like both arms and torso. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. Cold. 4th-level evocation. , one target. A 10-foot-radius invisible sphere of antimagic surrounds you. Please keep in mind, though, this is a rules question and not one of real-world physics. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. But since this says "when you cast" maybe it's only applied on the turn you cast it, and not on subsequent rounds. The Golden Vault Set. Study. Vitriolic Sphere Sources: EE. Until the spell ends, you can use a bonus action on each of your. This creates a radius of exactly what the spell has in the description. It’s an acid bomb that explodes in your enemies’ faces. Bludgeoning. DnD 5e Classes Ranked – The Best And Worst For Combat. Casting Time: 1 standard action. Source: Xanathar's Guide to Everything, DND 5e Wiki. Devas are angels who act as the gods’ messengers in the material plane. Pyrotechnics. The Elemental Evil Player’s Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. 5 average), and a bonus 5d4 (12. 25 with a failed save and Fireball by only 2. Blaster Caster Builds in DnD 5e. Creatures that succeed on their Reflex saving throws take half of this damage. On a failed save, a creature takes 10d6 cold damage. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). Spells and other magical effects, except those. Introduction Chapter 1: Spell Descriptions Chapter 2: Spell Lists Appendix: Domain Spells Spell Compendium compiles spells from a variety of other Dungeons & Dragons® books and updates them to use. 3 cubic feet an area of 5026. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. , one target. Now updated with 2022 spells!. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. 【ほぼ全品10%off!4日20時から5時間限定】ウブロ hublot クラシックフュージョン ブラックマジック 542. Choose one creature, object, or magical effect within range. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. It blocks line of sight but not movement. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. Immolation. Fireball. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. Not all prime material planes are made equal, anyway. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. Sphère de vitriol. 1st Level. 75 on a successful save. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. 1 action Range: 150 feet Components: V S M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing 1-foot-diameter ball of. 4th-level conjuration. Casting Time: 1 action. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. The chosen space must be on a surface or in a liquid that can support. Vitriolic Sphere ( Spell Compendium, p. Vitriolic Sphere. Components. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. Pick a target you can see within range and the sphere flies unerringly toward the target. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. Fireworks. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. School evocation [acid]; Level alchemist 4, bloodrager 4, sorcerer/wizard 4, summoner/unchained summoner 4. That's 1256 ft^2, or 50 squares on a 5'x5' grid. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis.